AI Insights · Timothy · January 2023
Top 5 Superhero Games on iOS in South America Q4 2022
In Q4 2022, superhero games on iOS in South America showed varying trends in downloads, revenue, and active users. Sensor Tower data reveals the performance of the top 5 titles.
In the fourth quarter of 2022, the top superhero games on the iOS platform in South America exhibited diverse trends in terms of downloads, revenue, and active users. Here’s a detailed look at the performance of the top 5 games, based on data from Sensor Tower.
X-HERO experienced fluctuations in weekly downloads, peaking at 87K in mid-October and then tapering off to around 2.9K by the last week of December. Weekly revenue saw a similar trend, with the highest earnings reaching approximately $25.5K in mid-October before stabilizing around $19.3K towards the end of the quarter. Active users initially surged to 179K in mid-October but gradually declined to about 71K by the end of December.
Marvel Contest of Champions had a notable spike in weekly revenue, hitting $80K in late November and mid-December, while other weeks saw more moderate earnings around $13K to $45K. Downloads remained relatively steady, peaking at 7K in early October and maintaining an average of around 2.5K to 4.7K throughout the quarter. Active users showed minor fluctuations, ranging from 16K to 24K, with a slight increase towards the end of the year.
DRAGON BALL Z DOKKAN BATTLE showed a significant boost in weekly revenue, particularly in the last week of December, reaching $15K. Downloads fluctuated throughout the quarter, with a high of 4.3K in early October and a low of 2K in mid-December. Active users remained fairly stable, ranging between 6.1K and 7.5K, with a slight increase towards the end of December.
Injustice 2 saw a peak in weekly revenue at $2.8K in early December, with other weeks averaging around $1.1K to $2.3K. Downloads showed a significant increase in mid-October, reaching 6.1K, before settling to around 1.2K to 4.2K for the rest of the quarter. Active users peaked at 7.8K in late October, gradually decreasing to about 4.5K by the end of December.
Miraculous Ladybug & Cat Noir exhibited steady weekly revenue, averaging around $800 to $1K throughout the quarter. Downloads peaked at 4.4K in early October but generally ranged between 1.5K to 2.4K. Active users saw a high of 26K in early October, then gradually decreased to about 16K by the end of December.
These insights are based on data from Sensor Tower, providing a comprehensive overview of the performance of these top superhero games. For more detailed insights and trends, visit Sensor Tower.